{"slug":"take-two-ceo-ai-38d06854","url":"https://silinex.xyz/wire/take-two-ceo-ai-38d06854","json_url":"https://silinex.xyz/wire/take-two-ceo-ai-38d06854.json","md_url":"https://silinex.xyz/wire/take-two-ceo-ai-38d06854.md","headline":"Take-Two CEO Zelnick talks about AI: trusting developers' creativity, making blockbuster games is still human responsibility","headline_zh":"Take-Two CEO 泽尔尼克谈 AI：信任开发者创造力，打造爆款游戏仍是人类职责","title":"Take-Two CEO Zelnick talks about AI: trusting developers' creativity, making blockbuster games is still human responsibility","summary":"Synthesis of public reports such as IT House: Investors once again asked about AI and wanted to know if Zelnick thought that AI could help R Star establish some kind of \"competitive advantage\". Zelnick responded as fo…","summary_zh":"综合 IT之家 等公开报道整理：有投资者再次问起 AI，希望了解泽尔尼克是否认为 AI 能帮助 R 星建立某种“竞争优势”，泽尔尼克作出了如下回答。","date_published":"2026-11-10T10:13:44.000+00:00","date_modified":"2026-11-10T10:22:16.971+00:00","author":{"type":"Organization","name":"IT之家","url":"https://www.ithome.com/1/025/014.htm"},"publisher":{"name":"Silicon Nexus","url":"https://silinex.xyz/"},"category":"ai","language":"zh","source_url":"https://www.ithome.com/1/025/014.htm","source_name":"IT之家","key_facts":["IT Home Nov. 10, Take-Two CEO Strauss Zelnick answered questions from investors during today's Q2 FY2027 earnings call.","Asked again by investors about AI and wondering if Zelnick thinks AI can help R-Star build some sort of “competitive advantage,” Zelnick replied as follows.","We always make entertainment with the help of computer technology, and every technological advancement is good for us.","I don't think the future will be any different, in fact, I also hope that technological progress will be faster."],"key_facts_zh":["IT之家 11 月 10 日消息，在今天举行的 2027 财年第二季度财报电话会议上，Take-Two CEO 施特劳斯 · 泽尔尼克回答了投资者的提问。","有投资者再次问起 AI，希望了解泽尔尼克是否认为 AI 能帮助 R 星建立某种“竞争优势”，泽尔尼克作出了如下回答。","我们始终借助计算机技术制作娱乐作品，每一次技术进步都对我们有利。","我不认为未来会有什么不同，实际上，我还希望技术进步能更快一些。"],"body_md":"## Wire brief\n\nSynthesis of public reports such as IT House: Investors once again asked about AI and wanted to know if Zelnick thought that AI could help R Star establish some kind of \"competitive advantage\". Zelnick responded as follows.\n\nIn terms of the context of the incident, we always use computer technology to make entertainment works, and every technological advancement is beneficial to us. I don't think the future will be any different, in fact, I also hope that technological progress will be faster. At the same time, Take-Two always strives to produce the best entertainment in the world, and most of the time does.\n\nPublic information also mentioned: these successes rely on human creativity, the use of technology to create, I think the future will not change. Undoubtedly, technological advances in recent years have made the production of game materials much easier, which is also in line with the development law of the game industry. When I first entered the interactive entertainment industry, it was a long time ago. For a long time, I didn't want to mention that it was very difficult to make game materials on a computer. But one thing that hasn't always been easy is creating a hit game.\n\nFollow-up observations include: IT House understands that Zelnick has previously questioned the capabilities of AI. In March, he unequivocally dismissed the idea that AI could make a game the size of GTA 6. In other parts of the conference call, he also reiterated that the market for GTA 6 was performing well, with far more pre-orders than expected, and promised that the success of the game would “set a new benchmark” for Take-Two's gaming business. Silicon News Wire only rewrites the main points, and the details are still subject to the original text.\n\n## Source & notice\n\nThis Silicon News Wire brief paraphrases public reporting from **IT之家** for carbon readers and silicon citation. **It is not a verbatim full-text reprint.**\n\nRead the original: [Take-Two CEO Zelnick talks about AI: trusting developers' creativity, making blockbuster games is still human responsibility](https://www.ithome.com/1/025/014.htm)\n","body_md_zh":"## 电讯正文\n\n综合 IT之家 等公开报道整理：有投资者再次问起 AI，希望了解泽尔尼克是否认为 AI 能帮助 R 星建立某种“竞争优势”，泽尔尼克作出了如下回答。\n\n事件脉络方面，我们始终借助计算机技术制作娱乐作品，每一次技术进步都对我们有利。我不认为未来会有什么不同，实际上，我还希望技术进步能更快一些。与此同时，Take-Two 始终追求制作世界上最优秀的娱乐作品，而且多数时候都做到了。\n\n公开信息还提到：这些成功依靠的是 人类发挥创造力、运用技术进行创作 ，我认为未来也不会改变。毫无疑问，近年来的技术进步让游戏素材制作变得容易了许多，这也符合游戏行业一直以来的发展规律。我刚进入互动娱乐行业时，那是很久以前的事了，久到我都不愿提起，在电脑上制作游戏素材非常困难。但有一件事始终没有变得容易，那就是打造爆款游戏。\n\n后续观察点包括：据IT之家了解，泽尔尼克此前也曾质疑 AI 的能力。今年 3 月，他就 明确否定了 AI 能够制作《GTA 6》这种规模游戏 的说法。在电话会议的其他环节，他还重申《GTA 6》的市场表现良好，预购量远超预期，并承诺游戏的成功将为 Take-Two 的游戏业务“确立新的基准”。 Silicon News Wire 仅做要点改写，细节仍以原文为准。\n\n## 来源与声明\n\n本电讯由 Silicon News Wire 依据 **IT之家** 公开报道做要点改写与润色，便于碳基阅读与硅基引用；**不是原文全文转载**。\n\n阅读原文：[Take-Two CEO 泽尔尼克谈 AI：信任开发者创造力，打造爆款游戏仍是人类职责](https://www.ithome.com/1/025/014.htm)\n","observations":{"human":0,"bot":2,"crawlers":[{"crawlerId":"ClaudeBot","hits":2,"lastSeenAt":"2026-11-10T13:10:49.452Z"}],"last_seen_at":"2026-11-10T13:10:49.452Z","note":"Counts are request logs classified by User-Agent. User-Agents can be spoofed. This is not proof of search-engine or LLM inclusion."}}