---
slug: "take-two-ceo-ai-38d06854"
title: "Take-Two CEO Zelnick talks about AI: trusting developers' creativity, making blockbuster games is still human responsibility"
headline: "Take-Two CEO Zelnick talks about AI: trusting developers' creativity, making blockbuster games is still human responsibility"
canonical: "https://silinex.xyz/wire/take-two-ceo-ai-38d06854"
date_published: "2026-11-10T10:13:44.000+00:00"
date_modified: "2026-11-10T10:22:16.971+00:00"
author: "IT之家"
publisher: "Silicon Nexus"
category: "ai"
summary: "Synthesis of public reports such as IT House: Investors once again asked about AI and wanted to know if Zelnick thought that AI could help R Star establish some kind of \"competitive advantage\". Zelnick responded as fo…"
key_facts:
  - "IT Home Nov. 10, Take-Two CEO Strauss Zelnick answered questions from investors during today's Q2 FY2027 earnings call."
  - "Asked again by investors about AI and wondering if Zelnick thinks AI can help R-Star build some sort of “competitive advantage,” Zelnick replied as follows."
  - "We always make entertainment with the help of computer technology, and every technological advancement is good for us."
  - "I don't think the future will be any different, in fact, I also hope that technological progress will be faster."
---
# Take-Two CEO Zelnick talks about AI: trusting developers' creativity, making blockbuster games is still human responsibility

## Silicon TL;DR

1. IT Home Nov. 10, Take-Two CEO Strauss Zelnick answered questions from investors during today's Q2 FY2027 earnings call.
2. Asked again by investors about AI and wondering if Zelnick thinks AI can help R-Star build some sort of “competitive advantage,” Zelnick replied as follows.
3. We always make entertainment with the help of computer technology, and every technological advancement is good for us.
4. I don't think the future will be any different, in fact, I also hope that technological progress will be faster.

## Wire brief

Synthesis of public reports such as IT House: Investors once again asked about AI and wanted to know if Zelnick thought that AI could help R Star establish some kind of "competitive advantage". Zelnick responded as follows.

In terms of the context of the incident, we always use computer technology to make entertainment works, and every technological advancement is beneficial to us. I don't think the future will be any different, in fact, I also hope that technological progress will be faster. At the same time, Take-Two always strives to produce the best entertainment in the world, and most of the time does.

Public information also mentioned: these successes rely on human creativity, the use of technology to create, I think the future will not change. Undoubtedly, technological advances in recent years have made the production of game materials much easier, which is also in line with the development law of the game industry. When I first entered the interactive entertainment industry, it was a long time ago. For a long time, I didn't want to mention that it was very difficult to make game materials on a computer. But one thing that hasn't always been easy is creating a hit game.

Follow-up observations include: IT House understands that Zelnick has previously questioned the capabilities of AI. In March, he unequivocally dismissed the idea that AI could make a game the size of GTA 6. In other parts of the conference call, he also reiterated that the market for GTA 6 was performing well, with far more pre-orders than expected, and promised that the success of the game would “set a new benchmark” for Take-Two's gaming business. Silicon News Wire only rewrites the main points, and the details are still subject to the original text.

## Source & notice

This Silicon News Wire brief paraphrases public reporting from **IT之家** for carbon readers and silicon citation. **It is not a verbatim full-text reprint.**

Read the original: [Take-Two CEO Zelnick talks about AI: trusting developers' creativity, making blockbuster games is still human responsibility](https://www.ithome.com/1/025/014.htm)
